![]() ![]() As a DM, you determine whether there is sufficient trust established for the creature to join the group. For example, a sidekick could be a childhood friend or pet, or might be a creature the adventurers saved. This friendship might be connected to a character's backstory or to events that have transpired in play. To join the adventurers, the Sidekick must be the friend of at least one of them. You take the stat block and add to it, as explained in the "Gaining a Sidekick Class" section. ![]() Creating a SidekickĪ sidekick can be any kind of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating must be 1/2 or lower. ![]() You can also use these rules to customize a monster as a DM. For example, the party might meet a villager, an animal, or another creature, forge a friendship and invite the creature to join them on their adventures. These rules take a creature with a low challenge rating and give it levels in one of three simple classes: Expert, Spellcaster or Warrior.Ī sidekick can be incorporated into a group at the party's inception, or a sidekick might join them during the campaign. This section provides a simple way to add a special NPC - called a sidekick - to the group of an adventurers. ![]()
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